Half-Elf Magus


CN Half-Elf Magus 2
Init +1; Senses Perception +0

AC 15, touch 11, flat-footed 14
hp 15 (2HD);
Fort +5, Ref +1, Will +2

Speed 30 ft. ( 6 squares );
melee scimitar, atk 4, 1d64, 18-20×2
base atk +1; CMB +3; CMD 14

Arcane Pool: 4 points (Int modifier + ½ Magus level)
standard spells prepared (CL 2nd, Concentration +4)

1st – burning hands (Ref 15, 2d4+1 fire), Shield, shocking grasp (2d6 electricity)

0th – Light, Mage Hand, Acid Splash, Prestidigitation, Ray of Frost

supernatural abilities (CL 2nd)

Spellstrike – Deliver touch spells with melee attack. This does not grant additional attacks.

Spell Combat (ex) – Cast a spell as part of a full round series of attacks, as an off hand weapon. This applies a -2 to melee attacks made in the same round. The Magus may take an additional penalty on attacks made to grant a bonus to his concentration check of an equal amount.

Arcane Strike – As a free action, the magus may spend 1 point from his arcance pool to grant himself a +1 enhancement bonus on his weapon for 1 minute. This effect stacks.

abilities str 16, dex 12, con 14, int 16, wis 8, cha 10
feats 1. Combat Casting, Skill Focus: Use Magic Device

knowledge (arcana) +7 = +1(Skill points) +3(int mod) +3 (class skill)
knowledge (engineering) +7 = +1(Skill points) +3(int mod) +3 (class skill)
knowledge (planes) +7 = +1(Skill points) +3(int mod) +3 (class skill)
Ride +3 = +1(Skill points) +1(dex mod) +3 (class skill) -2 (ACP)
Spellcraft +7 = +1(Skill points) +3(int mod) +3 (class skill)
Use Magic Device +7 = +1(Skill points) +0(cha mod) +3 (class skill) +3 (skill focus)
Perception +0 = +2(Skill points) -1(wis mod)
Heal +0= +1(Skill points) -1(wis mod)
Survival +3 = +1(Skill points) -1(wis mod) +3 (class skill)

Note: I abbreviate r = skill points, a = ability modifier, c = class skill, e = equipment, i = insight, f = feat.

traits Brigand, Poverty Stricken

Gold Pieces: Scimitar, Chain Shirt, Explorer’s outfit, Backpack, Bedroll, 50 ft Hemp Rope, Daily Rations: 20, Soap 1 pound block, Waterskin, Grappling hook, Flint & Steel, Flask, Lantern, Manacles, Mirror (steel), Shovel, Beltpouch, Sack (3), Sewing needle, Whistle, Winter Blanket, Caltrops (2), Iron Pot, Ink vial, Parchment, Inkpen, Travelling Spellbook, Clay Jug

spells known

1st – Shocking Grasp, Silent Image, Shield, Burning Hands, Enlarge Person, Grease, Feather Fall, Magic Weapon

0th – Acid Splash, Light, Arcane Mark, Mage Hand, Dancing Lights, Open/Close, Daze, Prestidigitation, Detect Magic, Ray of Frost, Flare, Read Magic, Ghost Sound, Spark


I’m terrible at creative writing. Ignore this next part.

Dane is a lanky half-elf with a shock of short, white hair. He is in his early twenties, but looks older. Being an albino paired with the rigors of the Stolen Lands can do that to a man. He tends to dress as well as he can, but the life of a brigand does not always treat fine clothes well. Leathers are functional and presentable enough to be daily fare.

Dane was born to a fairly well-to-do family in the area of Rostland, studying wizardry at the behest of his father. But he was separated from them in one of the many minor uprisings in the River Kingdoms. Sold into indentured servitude, he was eventually able to buy himself by performing mercenary work, logistics, and minor wizardry. This gave him the time to hone his studies and his swordsmanship to follow the path of the Magus. For reasons best not discussed in polite company, he fell to banditry to make ends meet. He functions well as a loner, often seeing others as objects unless they are useful, then theyare considered useful objects. Being naturally quick tempered, snarky, cerebral, and practical to a fault; he has managed to keep all his limbs intact, despite the best efforts of others. He is a ravenous reader, and is very guarded. This comes from a lifetime of watching his back, and relying on opportunism just to survive. (not to mention a few jilting lovers) Seeing that banditry is a poor long-term choice of career, he began to search for ways to establish himself in this wild country. Then this business with the new settlements began. Ever the pragmatist, he hastily arranged to be a recipient of a writ. This brings us to today.


Kingmaker I seraphimpunk Lexivore